Adventurer: Project Fangtooth

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Adventurer: Project Fangtooth

Postby BlueMeenie » Tue Mar 02, 2004 4:44 am

Project Fangtooth:


Objective:
To Build a truly Unstopable PVP Adventurer to Champion the Cause of Obtaining a Q100 Base For the Guild, No expense will be spared
and i will travel to the ends of the earth to achieve this.

I would welcome the advice and ideas of anyone wishing to contribute
and provide topics of discussion.


Work In Progress !

Currently lvl 70 Atrox Adv


Current Stage is Ingot Farming by maxnano to finance the project


Proposed Optimum lvl: Level 125

Stage 1: Advance Planning on weapon Choice

at the moment this is looking like Duel Kick Pistols, with a possability
of using a Jobe Adv Pistol for added FA

Stage 2: Advance Planning of IP Spend

Stage 3: Advance Planning on Symbiant Selection

Stage 4: Advance Planning on Armor and Equipment selection


Proposed Equipment
http://auno.org/ao/equip.php?saveid=3579



Required Items Outstanding:



Items Obtained
Kick Pistols X 2 http://auno.org/ao/db.php?id=165168&ql=200
Last edited by BlueMeenie on Thu Mar 04, 2004 6:03 am, edited 2 times in total.
Maxnano.......214 NT.
Weemax........190 Keeper.
Bluemeenie....175 Fixer.
Fangtooth.......158 Adv.
DrFroid...........151 Doc.

Elektraa..........28 Warrior WOW
Cpt Max..........6mill sp char, Eve
Fangtooth........SWG
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Postby Sidarion » Tue Mar 02, 2004 6:30 am

I have seen a Quartus Headskinchip on the Market forum I could buy for you. Also, I have a QL 147 Mantis Pants, which is pretty much the highest QL of Mantis armor one can get.

I have a small Ebony figurine, have to check on the adds, though.

If you need these items, just send me a tell!!

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thx

Postby BlueMeenie » Tue Mar 02, 2004 6:34 am

Dont worry about supplying any equipment guys, i will be aquiring all of these closer to the time, but the offers are apriciated,

i dont want anyone to think im scrounging for equipment,


what i need is good feedback, especially on the equipment i have chosen.

the equipment is based on only 1 principle

HP is king

pvp is all about HP, and this is what every piece of equipment should add if poss
Maxnano.......214 NT.
Weemax........190 Keeper.
Bluemeenie....175 Fixer.
Fangtooth.......158 Adv.
DrFroid...........151 Doc.

Elektraa..........28 Warrior WOW
Cpt Max..........6mill sp char, Eve
Fangtooth........SWG
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Postby Smacdevil » Tue Mar 02, 2004 8:09 am

Looks like an awesome setup, I know the Kicks are evil in PvP from personal experience (always at the recieving end though :/ )

Only question I have: How can you equip MkII armor at lvl 125? Level req. is 146 afaik, unless it's bugged somehow ;)

Also, I would take the time to get the 1k board, since you're into HP :) Only takes a week or so if you can play a few hours every night. If you get the 1k board, you might prefer a CAS helm with the extra NCU, or similar, as I suspect you'll enjoy outside buffs.


I have some Advy nanos that have been looking for a new owner for a while, so if you need any of the below just ask Bot or my other alts ;)

Nest of Vipers - ql 99
Blur of Claws - ql 159
Stare of Cerberus - ql 162 (x3)
Greater Lick Wounds - ql 166
Division of the Winds - ql 169 - 800k
Serene Sky - ql 172
Calia's Form: Pit Lizard (Team) - ql 182 (x2)
One With Nature - ql 182 (x5)
Superior Lick Wounds - ql 182
(got more SL nanos that I haven't listed too)
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Postby BlueMeenie » Tue Mar 02, 2004 9:31 am

very good point,

i didnt realise the lvl req's on mk2

i will change this soon
Maxnano.......214 NT.
Weemax........190 Keeper.
Bluemeenie....175 Fixer.
Fangtooth.......158 Adv.
DrFroid...........151 Doc.

Elektraa..........28 Warrior WOW
Cpt Max..........6mill sp char, Eve
Fangtooth........SWG
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Postby Indefatigable » Tue Mar 02, 2004 10:30 am

OK just a couple of things to suggest from playing mini.
Ql 159 Cermonial Watchmans hood is comparable to skincap but ugly :/
The jobe surveyor / explorer pistols are awesome but damn expensive.
Use perks to help you equip cooler stuff then i can recommend bio shield genious 2 and acrobat the rest are junk until higher levels so i would go for pistol ones to help increase attack rating. That was one of the biggest problems i found that at this level it was hard to hit people with maxxed evades and full def (but i had limited specials which didnt help). You should also have less trouble with kick pistol due to duck exp which fewer people raise.

1k token board is needed really as it helps out a lot in many areas. At this level you should be able to cast nearly all the non-level capped nanos, with comp infuse anyway.

Only raise PM a bit as if you have comp infuse and symbaints etc all the multi melee buffs and pistol buffs are easy to cast. Obviously max BM and MM, TS is useless expcept for nano rechargers, MC is good for damage shields which is an adv's true strength in PvP. Mini's is around 260ish atm. SI is used to morphs but again i would only raise this until you can cast sabretooth self and maybe other.

Depending on agg bar you wont need to raise nano init much at all with a ql 200 recompiler in. I would maybe change the rings you are wearing as well a +20 ncu ring would be more benefit if you were outside buffed than +95hp. +Damage rings never hurt either. Seems as you can't wear MK2 ql 140-150ish mantis is rare but nice if you get combined with tier 1 and CAS maybe, i can't think what else.

Oh yeah if you didnt know already cyclic dam shields are crappy atm as bio shield overwrites them and they dont stack with normal damage shield. Might Scheol sanctuary key be better than +25% weapon range? im not sure.

If i think of anything else i'll add it if you want to know anything more specific ask me.
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Postby Cilamene » Tue Mar 02, 2004 12:17 pm

So if you're interested in more equipment that might be useful as a pistol advy:

-artillery crepuscule pants --> add to health, add to some ranged stuff
-CAS sleeves --> add to inits
-infantry crepuscule skinchip --> adds to Add Off and Add Def
-artillery crepuscule gloves --> add to shottie/pistol and other ranged stuff

The crepuscule has sort of bad ACs but the mods on some of the pieces are okay so you might want to compare that. Mantis would be nice since it adds to damage and inits and other stuff, but only the body adds health. And of course the higher mantis is almost impossible to find. :(

Edit: I forgot to mention but Bootlegger's also adds to pistol. Adds max nano too, and again the ACs aren't super for the reqs to wear.
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Postby Cilamene » Tue Mar 02, 2004 12:20 pm

Oh forgot about Kirch Kevlar. All the pieces of that add a little max health.
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Postby Schan » Sun May 23, 2004 4:29 am

if your going to lvl 125 maybe gelids would be a good choice of weapon. thats what im thinking to get when i get Couis that far. the range sux like all melee weapons do but still i would consider them better then kick pistols

im pretty sure nothing can beat a jspp/jepp tho
Dec,Couis

, advstuff
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Postby Indefatigable » Sun May 23, 2004 8:42 am

Getting gelid's on at 125 is quite hard for an adv compared with enf, mainly because of a low fast attack skill I am told. Most Adv's can usually equip them at 160 so with enough twinking / resetting perks you may be able to get somewhere close. Also...for pvp Ranged is much better than Melee.
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