Engineer: Perks

Get advice and discuss your professions.

Engineer: Perks

Postby Legrandchef » Wed Apr 07, 2004 3:07 pm

Could any of our engineers put in here which perks they use? Chefeng is now level 60 and has one more perk to use but I am not sure which it should be.

Chef
If you were at Druss' funeral, and did not weep, there is something wrong with you.
User avatar
Legrandchef
 
Posts: 1004
Joined: Thu Aug 28, 2003 2:44 pm

Postby Cogs » Thu Apr 08, 2004 9:50 am

If I were starting a new engineer now, I would max out my BioCoccon line asap. I would concentrate on maxing that, putting points in either Gadgeteer or Mechanic depending on whether you wanna max nano or tradeskills, respectively.
My set up as of now is 9points BioCocoon(maxing it when I hit 214), maxed Gadgeteer, Mechanic, Tinkerer and Genious.
Genious is 4 points, Tinkerer 3 or 4, Gadget and Mech are both 10 points for max. After 216, Mechanic will be maxed also, hence I will have 4 points to play with on my journey to 220.

This is from my memory....not having played in a few days, I might be off on number of points that go into Tinkerer, and there may also be a final level of Mechanic after 216.....but these are the perks I have gone for.
BioCocoon is a must, and I would get it maxed asap.
Image
Silly ole bugger
User avatar
Cogs
 
Posts: 1907
Joined: Thu Jan 31, 2002 4:00 pm
Location: Rubi-Ka, West Athens

Postby Legrandchef » Thu Apr 08, 2004 4:34 pm

Thanks very much, Cogs.

Chef
If you were at Druss' funeral, and did not weep, there is something wrong with you.
User avatar
Legrandchef
 
Posts: 1004
Joined: Thu Aug 28, 2003 2:44 pm


Return to Profession development

Who is online

Users browsing this forum: No registered users and 20 guests