Thanks for the great info Blue, however I have this annoying habit of playing Devil's Advocate so here goes:
BlueMeenie wrote:Completly Max out Enhance Health: At lvl 201, this Adds 1500 HP , and requires 7Perk points.
Yes, Enhance Health is a nice perk and quite a lot of NTs use it (I came very close to training it up myself). However, there are other factors to consider:
- 7 perk points is a LOT. The 7 points I have in Notum Source allows me to calm just about any mob there is, and that will save the team as a whole a lot more than extra health, and me in an emergency situation. Alternatively 7 perk points in Starfall would provide a debuff that stacks with blinds, meaning Fixers etc. will hardly get hit, and in Fulldef I would be far less likely to be hit.
- My personal opinion is that Extra health is a wee bit over-rated. Reason being that we don't have any heals. i.e. if using Stims I struggle to keep my health at maximum now, then the only benefit extra health provides is to survive one, maybe two, more hits. While that CAN mean the difference between life and death it is not often enough the case for me to pass over perks that provide a more general benefit.
- The reqs on the 'deck nukes are insanely high, Nano Doctorate and Notum Siphon is a must if you want to cast anywhere near your level in nukes, i.e. if I maxxed Nano Doctorate with 200-230 symbiants, Black Cloak hood etc. I am still about 40 points short of the 207 nuke. And the reqs go up faster than the MC we get each level so by the time you hit 215+ any non-NM is going to need every MC item they can get. As it is I have just enough Nano doctorate to allow me to hit the 205 nuke.
- Nano regen is not an issue for a lot of NTs because they are using Res Blast+Weapon (my favoured combination). However if you intend to use 'deck nukes (e.g. raids) then you WILL run out of nano fast even with most of the perks.
Now, as I said they are the reasons I didnt pick EH over NS or Starfall, you may find that it works for you and if you are mainly soloing then it may be the best route to go (I am usually teamed).
How many of you actually run out of nano ? , our perk line is missleading in that all our Profession perks are aimed at Nano Regain, i think some of these can be reset and used better elsewhere.
Pre-TL7 using 'deck nukes you can run out of nano FAST if you have a decent nano init. Once you get to 780 Psychic the 2s tick on Nano Delta is enough to reduce/eliminate the need for a lot of our nano regen perks (e.g. Essence of Notum).
Theoretical Research,
Put 3 Points here, the special this gives you is a 60 second Root, can no enforcer can Rage it off,
and cannot be broken in any way, the recharge on this is 1:30 min
Yep, probably one of the best perk specials an NT has available. If I had the spare perk points I would have snatched it up. However a couple of things to note:
- Actual recharge seems to be 2min 30s. i.e. the 60s root plus the 90s recharge.
- From what I can gather you can use a Root Breaker stim to break TR (obviously PvP only )
The 1K board is essencial: this adds 950 HP, Even tho max has been around a very long time, he only has 500
Tokens
Absolutely, the 1k board is probably one of the best items in-game.
This one is un-confirmed, When fighting a mob, go full def, and when nullity is up, go full agro. aparently this works well, this can also be used while fighting the mob while rooted.
Yep, this is a cornerstone of the NT tactics when solo'ing. In addition to this use your blinds (blinds+fulldef makes a HUGE difference, ask Freuty about the difference when I use blinds
) and when Nullity is about to run out re-layer.
I just wish there a macro way of changing the AggDef slider isntead of having to use the mouse, you tend to lose a few seconds there. :'(
Tier 1 NT Armor Sucks big time:
lol, yes it does.
Tier 2 is pretty crap too (Ranged Energy, wtf?!), and even Tier3 could do with a major revision.
An objective of mine is to replace every part of it with armor that adds HP
The problem for a lot of people is getting that armour, and that is what I meant when I referred to the time and cost involved to make NT comparable. Also, once again it largely boils down to play-style. Using Res Blast in a team I very rarely draw aggro, when I do I use Fade Anger to detaunt, or if someone needs to recover I hit nullity then detaunt before nullity runs out. As such I don't have a great need for Health, the scenarios where I die are typically because I wasn't watching my health bar or because the whole team got wiped out.
kill millions of hecklers, this is a feture of the game, not a bug and not an exploit. . . use this to fund your NT
I must admit when kiting Ely hecklers, even pre-nerf, I didnt achieve the amounts of money you mention, and I kited over 30+ hecklers at a time. I have gone several hours wihtout a single platinum bar dropping, however I agree it is by far the fastest way for an NT to make money.
However, ever since I turned 204 I have avoided the Ely hecklers as I just feel wrong killing hecklers that give no SK when other people need them to level. Maybe I will head there some point but unless it is VERY quiet I won't do it.
Some additional stuff:
- AddAllDef. Our Symbiants give us addalldef and in Fulldef with blinds these can help a LOT. My overal AddAlldef has gone up by about 150-200 points and boy do I notice the difference, basically it is an extra 200 to my evades.
- Blinds. One of our best tools. When combined with Fulldef+AddallDef+DM (+80 evades) we can get a pretty decent rate of misses for a lot of mobs.
- Nano Init. Personally I think this is way under-rated. I have gimped myself quite heavily in ACs and health items to maximise my Nano init (I typically have 1830 nano init but can hit 1870-1900 self-buffed). With the Soldiers OS buff I can speed-cap resonance Blast (or ISL) and will do about an extra 20% damage over someone with, say, 1400 nano init. Also, at 1950 Nano Init you can Instacast Kel's at Fulldef, and layers is pretty fast. In the spirit rooms in Inferno, Kels+Fulldef = mass carnage+SK. Again though this depends on play-style.
- Resonance Blast. If you can have one nano, make it Res Blast. If used with a weapon this will OD the deck nukes until you reach aboout 215, and even then you can't argue with an in-built detaunt and extremely low nano cost (oh and it is FAR easier to time each cast). I would like to see every 200+ Cerberus NT with RB.
- RB+Weapon. This has greatly increased my solo-ability. In Penumra hollows I simply stayed in FullDef with CDR+Flux firing away while I recovered my Health through stims and Layering/NS. Onec I was back to full Health I threw in the nukes. Rinse and repeat.
- Customised Desert Reet (CDR). Available from the Lab Director. This little pistol is AWESOME used as on off-hand weapon, easy to get a low Burst Recharge and if you have the money (I don't ) you can add some Fire dmg[+health] Arul Saba bracers for some pretty nice additional damage.
- Style. Vastly under-rated. I wear a ql1 Tattoo just cos it looks cool. Heck I may die and OK I am a gimp, but at least I look good doing it. (and one of the reasons I dropped the JAME, I couldnt stand those white Kaehlar sleeves )
Keep it coming.