Ryorea wrote:As for melee ... the fixer might root a mob so everyone can shoot at it from a distance. If you get too close as a melee person, you run the risk of more adds or being shot by other mobs that are rooted further away. Second of all you might have problems in PvP with getting rooted.
Oh boy, YES. For some reason this didn't spring to mind. Scenario:
BORGS (Mort or PW or anywhere)
Fixer runs off into the distance.
Fixer: Incoming!! Maybe 4 or 5!!
Fixer runs back followed by an angry mob. Borgs get rooted, or stop anyway because they are ranged (they
always stop just outside melee range!). Whole team with guns stand back and shoot. Poor Flame gotta run in to the fray to fight. All the borg attack Flame. They do ranged damage PLUS, for more insult, extra melee damage because I'm too close.
Ouchies.
BTW, Mongo is pretty good as a HoT, but it's often difficult to use in hunting or missions, because if you have multiple mobs, some of which get calmed/rooted, if you do Mongo the calms/roots are broken. And you get an ear-ful from the angry trader/NT/crat.