bugs

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bugs

Postby Erlic » Wed Sep 17, 2003 3:37 pm

well does anything work as supposed
first garden quest :
the last quest npc says blblbla ...now your <teleport1> will bring you to this place of peace ... not exactly but this way well teleport1 was mentionned exactly as i wrote it here (still brings you to tir 1)
asking ARK he says he lead this to devs it seems to be a bug
second garden quest:
key works one day than broke (day = first logout )
GM !!!! not ARK says will be fixed later(not tomorrow) at first he didnt beleive me that the key once work
found 4 doors also signed as doors in moutain at map sound of opening doors thats all
found doors in huts same as above
found no MA snano yet but tons of fixer and adv nano
MA specials still dont work out of book of knowledge wasting more than half of my maininv now 2 more items which i cant put in bag isnt allowed to do so
Interface well that s what i called unfinished business
did you realize that after a while you cant raise faction with killing grey mobs well i only saw about 5 kind of nonegrey ones and the lev 200 of them i dont want encounter
most used command for me is / stuck nothing to add
with memoryleak i cant cross bridges or went over the edge visual i mile in distance
some places also seems to have no compressed textures so the BS syndrom catches me there
well grey mobs about lev 130 which an aerea all skill drain to useless ( my invention for a name ) you need as many ppl as the lagmonster need to kill you
also to bad that storm guys and tearsun do a kill everything for loot game saw it with my own eyes and asked them why they kill those answer LOOT well in my fantasy i can hear the voice of the gamer that happened when for generations cousins marry each other small brains
why i dont leave yet the design is realy wonderful and the backgroundcontent i hope i can stand as long as they fix this and radiman throw those guilds out of clanhood
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Re: bugs

Postby Flameforge » Wed Sep 17, 2003 5:38 pm

first garden quest : the last quest npc says blblbla ...now your <teleport1> will bring you to this place of peace ... not exactly but this way well teleport1 was mentionned exactly as i wrote it here (still brings you to tir 1)
But you got your key, right? So when the teleport is fixed, you can use it.

found 4 doors also signed as doors in moutain at map sound of opening doors
You'll find the same thing on RK.

found no MA snano yet but tons of fixer and adv nano
I've found nanos for Fixer, Adv, Trader, Keeper, Shade... and that's all. Intended? Maybe they think these profs need nanos more than everyone else.



Have to agree with you though. There's a lot in need of repair.
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Postby Jpegg » Thu Sep 18, 2003 1:24 am

Yup :)
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Re: bugs

Postby Nusse » Thu Sep 18, 2003 2:07 am

Interface well that s what i called unfinished business
They said so themselves actually. The interface was not meant to be released with SL but since people liked it so much they did, but they're going to complete the work on it once they've "fixed" SL

did you realize that after a while you cant raise faction with killing grey mobs well i only saw about 5 kind of nonegrey ones and the lev 200 of them i dont want encounter

The brink mobs near the edges in Elysium is lvl 165-175 and green to me. Same mobs in Scheol is around lvl 200 and probably much harder.

most used command for me is / stuck nothing to add
:( I hear lots of people saying that. I've only used it 0-1 times a day.

with memoryleak i cant cross bridges or went over the edge visual i mile in distance
This is something that we had once in RK as well for a loooong time - they'll be fixed but it'll probably take a while before every single leak is found.

also to bad that storm guys and tearsun do a kill everything for loot game saw it with my own eyes and asked them why they kill those answer LOOT well in my fantasy i can hear the voice of the gamer that happened when for generations cousins marry each other small brains
People like that ruin the game for others in every single game.
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Postby Selavi » Thu Sep 18, 2003 2:22 am

Erlic wrote: Found 4 doors also signed as doors in moutain at map sound of opening doors thats all
found doors in huts same as above

I think those are doors to missions you can have in the respective playfields, in wich I am currently investigating. Still no luck in finding the NPC to hand out those missions and of course the missionkey.[/b]
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Postby rahmorak » Thu Sep 18, 2003 2:51 am

The faction earned getting lower as you kill something is intended to prevent people farminig low level MOBs for faction points.

The rest... well if I had any sense I would just take a break from AO and wait for thiings to calm down. Unfortunately, common sense is not my strong point. :)

Oh, and MAs/Agents are doing awesome damage right now as people will attest (F and I were impressed with your output last night) so things arent that bad. :)
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thats not the point

Postby Erlic » Thu Sep 18, 2003 5:01 am

Flame the quest NPC sepius ..... says that now teleport1 take me to aban garden this has nothing to do with the key it just makes sense for the useless jumping to tir perk when your somewhere in SL.
i agree teleport from garden to another also doesnt work.

No MA stuff well than i dont need spec1 or 2 or 3

I know they want prevent players from factionfarming but its a bit of mathematics that as it is now you cant raise in nascene elysium and scheol the faction with your side so far (not till the top) that you are friendly,what you need for some guys there

if those doors are missiondoors than a little msg "you need green key of ethernal hope bugless games" or something else would be nice even "a this door is locked" i dont want to look through spoilersides all hints should be ingame and i am a quest addict since Pool of radiance (the first one)

and dont misunderstand me going over the edge by own fault is ok falling down when your momitor still shows your far off its a pain .

i also realize some warp effects we had in beta2 new bugs are ok old bugs hmmmmm

what i am worried about is that again big opportunity for a great game is spoiled for the merchants rush allways for the marquet i would prefer the let finish the devs than go to public

as you see at other onlinegames there is no reason for hurry they are full of bugs too.
In baveria we have a proverb "dont hurry hurriing makes ugly childs"
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Re: thats not the point

Postby Flameforge » Thu Sep 18, 2003 2:16 pm

Erlic wrote:Flame the quest NPC sepius ..... says that now teleport1 take me to aban garden this has nothing to do with the key it just makes sense for the useless jumping to tir perk when your somewhere in SL.
Haha, right, gotchya. "Well done, you've travelled for MILES to reach me and complete the quest, now use your perk and find your own bloody way back" :D

I kept hearing how useful Teleport 1 was, and took it, actually.

It's the first perk I've reset.
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