What would we like to see in (15.1.0)?
Posted: Thu Oct 09, 2003 11:24 pm
Shadowlands world polishing (15.1.0)
This update mainly contains a lot of world design corrections and changes.
Trying to list them all is futile, and would contain numerous entries with
"moved a rock to where it was supposed to be" and "you will no longer get
stuck at coordinates x y". Thus, even while this list of changes might seem
small, the actual changes are numerous and significant for overall
game-play.
Shadowlands world design
Some quest NPCs were being killed off, thus requiring players to wait for
them to respawn. The quest NPCs have all been greatly increased in level and
their respawn rate has been improved. Also, attacking them will anger all
nearby inhabitants.
Technical advances in matter transportation have improved, allowing them to
be adapted to use in the Shadowlands. Beacon Warp and Grid nanos will now
work just like they work on Rubi-Ka. Note that yalms, kodiaks, and hydro
vehicles still do not function in Shadowlands.
Since many players have found even grey monsters a challenge to beat, each
monster has had its quality level (and corresponding color) increased. Now,
if a monster is a challenge to you, you will get experience from it.
Jobe scientists have improved upon coils, making it so they will continue to
recharge you even if you stand up.
The aggro caused by casting Complete Heal has been greatly toned down and it
will no longer anger monsters that aren't currently fighting.
Creatures found in dungeons will now respawn more quickly when killed.
All quests in Shadowlands will be changed to optional. Those who chose to
participate will be rewarded. This was done to speed up game play and reduce
time-sinks.
The requirements to cast most Shadowlands nanos have been reduced.
Game Mechanics
Your inventory, backpack inventory, and bank are all resizeable now.
If a character attacks a rooted or calmed monster, a message saying
"(player's name) has attacked (monster's name)." will appear.
The chat window in the new GUI will be split in to two windows, with battle
messages, game notifications, and other non-chat messages appearing in one
and vicinity, team, org, etc chat appearing in the other.
There is a new keyboard shortcut for reloading of weapons. If you have two
weapons equipped, pressing the reload button once will reload the weapon
with less ammo. Pressing it again will reload the other.
You can save up to five different mission settings. These will be displayed
as five seperate buttons on the side of the mission terminal menu.
Your current location can be given to others by typing "%L" in a /tell to
them. "%L" will be replaced with "location" in the message and will be
clickable. When clicked on, it creates a flag on the world map and a
direction arrow in the person's compass. This works very similar to
uploading a mission.
Your character's name will turn blue whenever you are /afk. When you come
back from /afk, it will return to its normal color.
Walls and doors will remain on your map when in a mission, regardless of how
far away you are. The exit door and the lifts will be shown on the map. You
still have to explore a room before it shows up on your map.
Due to popular demand, Omni-Tek is reintroducing sharks and pirana to the
waterways of Rubi-Ka. Be careful where you go swimming.
You can now choose what you want your pets to say when you issue them
commands. You can write as many responses as you want for each
acknowledgement and your pet will say one responce, chosen at random.
Commas will now be automatically added to the trade window for every ammount
of credits over 1,000. This will help to ensure that you don't trade
10,000,000 instead of 1,000,000 without counting zeros.
Edit: apparantly some people get their kicks from fooling others in the cruelest way. This turns out to be just a joke. But lets see how many of us agree this would be a cool change.
This update mainly contains a lot of world design corrections and changes.
Trying to list them all is futile, and would contain numerous entries with
"moved a rock to where it was supposed to be" and "you will no longer get
stuck at coordinates x y". Thus, even while this list of changes might seem
small, the actual changes are numerous and significant for overall
game-play.
Shadowlands world design
Some quest NPCs were being killed off, thus requiring players to wait for
them to respawn. The quest NPCs have all been greatly increased in level and
their respawn rate has been improved. Also, attacking them will anger all
nearby inhabitants.
Technical advances in matter transportation have improved, allowing them to
be adapted to use in the Shadowlands. Beacon Warp and Grid nanos will now
work just like they work on Rubi-Ka. Note that yalms, kodiaks, and hydro
vehicles still do not function in Shadowlands.
Since many players have found even grey monsters a challenge to beat, each
monster has had its quality level (and corresponding color) increased. Now,
if a monster is a challenge to you, you will get experience from it.
Jobe scientists have improved upon coils, making it so they will continue to
recharge you even if you stand up.
The aggro caused by casting Complete Heal has been greatly toned down and it
will no longer anger monsters that aren't currently fighting.
Creatures found in dungeons will now respawn more quickly when killed.
All quests in Shadowlands will be changed to optional. Those who chose to
participate will be rewarded. This was done to speed up game play and reduce
time-sinks.
The requirements to cast most Shadowlands nanos have been reduced.
Game Mechanics
Your inventory, backpack inventory, and bank are all resizeable now.
If a character attacks a rooted or calmed monster, a message saying
"(player's name) has attacked (monster's name)." will appear.
The chat window in the new GUI will be split in to two windows, with battle
messages, game notifications, and other non-chat messages appearing in one
and vicinity, team, org, etc chat appearing in the other.
There is a new keyboard shortcut for reloading of weapons. If you have two
weapons equipped, pressing the reload button once will reload the weapon
with less ammo. Pressing it again will reload the other.
You can save up to five different mission settings. These will be displayed
as five seperate buttons on the side of the mission terminal menu.
Your current location can be given to others by typing "%L" in a /tell to
them. "%L" will be replaced with "location" in the message and will be
clickable. When clicked on, it creates a flag on the world map and a
direction arrow in the person's compass. This works very similar to
uploading a mission.
Your character's name will turn blue whenever you are /afk. When you come
back from /afk, it will return to its normal color.
Walls and doors will remain on your map when in a mission, regardless of how
far away you are. The exit door and the lifts will be shown on the map. You
still have to explore a room before it shows up on your map.
Due to popular demand, Omni-Tek is reintroducing sharks and pirana to the
waterways of Rubi-Ka. Be careful where you go swimming.
You can now choose what you want your pets to say when you issue them
commands. You can write as many responses as you want for each
acknowledgement and your pet will say one responce, chosen at random.
Commas will now be automatically added to the trade window for every ammount
of credits over 1,000. This will help to ensure that you don't trade
10,000,000 instead of 1,000,000 without counting zeros.
Edit: apparantly some people get their kicks from fooling others in the cruelest way. This turns out to be just a joke. But lets see how many of us agree this would be a cool change.