Howdy!!

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Howdy!!

Postby Imryl » Thu Jun 20, 2002 11:43 am

Heya Folks, Hows life on Rubi Ka? All level 99 now?
Would ya beleive it Im still not playing :)
Anyway, Still doing lots of University work etc, but Got some free time over the Summer, unfortunately I can't afford to Play any online games like AO :( Apart from that Ive spent most of my Time roleplayinf/Games mastering Star Wars Rpg, and finally got a website up, though it still needs alot of work on it.
But I thought I would drop by and say Hi :)
Hope things are going well for ya all :) Sorry its been so long since my last visit :)


Imryl

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Imryl
 
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Postby Hejiro » Thu Jun 20, 2002 2:18 pm

Hey nice to see you stopping by Imryl :) Nice StarWars website! Who did the art in the gallery? Those are great -- the "Tomb Raider" twilek is kinky.

Does the StarWars RPG work in the same way as something like AD&D or Shadowrun? Those two are as far as my pencil-and-paper roleplay have extended. I'm interested in the differences.

<edit>
Ahh.. I just read your other post 8)
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Well...

Postby Imryl » Mon Jul 29, 2002 4:01 am

Heya, sorry, Ive not been around lately. I have been awfully busy organising artwork for a Star Wars Gallery as a Council Member in a Star Wars Artists Guild called SWAG. That and also producing work for the up and coming Star Wars Online Journal also.
So to answer that question, Yes I did all the Artwork on my Website. Though its sadly lacking in content and hasn't been updated in a month or two (Just been far tooo busy).

The Star Wars RPG is very much like AD&D 3rd edition, it uses the D20 System with minor changes, such as HP's are divided into two, Vitality and Wounds. Wounds are = to your constitution.
The system works like this...If you get hit, you can spend vitality to move out the way. So 14 damage from a blaster could kill you outright (If you had 13 Constitution) So you would take the damage from the Vitality to say you got a little exhausted avoiding the damage. You receive vitality as you level, 1d6, 1d8, 1d10 per level all depending on class. A little more realistic system than AD&D that suggests some one can hack away at a level 20 fighter with a sword and barely scratch the 'iron' man.

Apart from that it remains pretty much the same without going into 'The Force'.

Its one of the better reolplaying games since RuneQuest.
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Imryl
 
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Postby Hejiro » Mon Jul 29, 2002 4:13 pm

Sounds pretty cool, Imryl. The SW-RPG damage system sounds a little like Shadowrun which I think had two types of damage a character can take.

AD&D is pretty unrealistic, but I guess it's just designed to be simple and easy/quick to play.
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