Here is a guide on how to obtain the boots that protect you from the 2k fire damage DoT from the Inferno environment.
PART 1: OBTAINING THE ITEMS TO MAKE BOOTS
Items needed to complete this quest:
1 x Amulet of Algid Amber
1 x Superior Quality Molock Muktuk
1 x Tube of Blood from a Fiery Imp
1 x Clot of Blood From a Fiery Imp
1 x Empty Blood Sampling Tube
1 x Illegible scribbles in some strange language
Items needed to obtain the quest:
1 x Hyper-Radiation Protection Skin and Glasses
Superior Quality Molock Muktuk
This item drops from slithers in NW Penumbra, and apparently also from the underwater slithers in NW Adonis. I recommend Penumbra, since the slithers there are less camped. Head out form garden via Yuttos Wastelands, and from there N/NW til [more details coming here]
They are all pretty hard mobs since they not only hit hard, but can also nuke for 3-4k. Bring a tank, healer and preferably NSDer. The droprate could be worse, but also could be better - prepare to spend a couple hours for a full team to get their muktuks.
Amulet of Algid Amber
This is probably the hardest to obtain item in the quest, and will take a big team effort unless you are very high level (TL7+) and are able to solo the mobs that drop this. Now, after a recent patch, the amulet can drop from 2 different kinds of mobs:
a. Bosses in Penumbra Catacombs (Sunsunabu, Humbada, Kur etc). You are probably familiar with the relative toughness of catacomb mobs by now, so get a good team with tank, healer and NSD'er (the bosses all have nasty AoE nukes except Sunsunabu). The droprate is about 50%.
b. The end boss in Penumbra static dungeons - Rancid. Some professions can solo this dragon around lvl 210, but a team is recommended to speed it up. Like most dragons, this one is nasty with a shitload of hitpoints, and stuns. 3-4 people 200+ should have little trouble as long as there is healing and tanking. The amulet doesn't always drop, but these dungeons are quite easy to reset by logging off for 20+ minutes if there's nobody else inside. Disappointingly low droprate, about 10%
Tube of Blood from a Fiery Imp
a. The 'Clot of Blood From a Fiery Imp' drops from Fiery Imps just inside Inferno, which you need to spawn by killing a placeholder flea which live in abundence near the portal. The best way to obtain some imp blood is to have somebody who already has the boots spawn and kill the imps for you, and let you borrow his boots to enter Inferno and loot the blood from the imp's corpse. Droprate on blood is about 50%.
b. You need a container for the blood to carry it in, this is where the 'Empty Blood Sampling Tube' comes to use. Go and talk to The Milliner, who is a Yutto and lives with his comrades in Adonis City, SW area (1242, 476). Open chat with him and simply show him your 'Hyper-Radiation Protection Skin and Glasses' to get him talking about protective garments, say 'I need to enter a place called Burning Marshes...' etc. The Milliner will tell you all about the items you need, but most importantly, he will hand you the 'Empty Blood Sampling Tube' at the end of this dialogue.
Combine the tube with the clot of blood to make the Tube of Blood from a Fiery Imp.
Illegible scribbles in some strange language
Open chat with The Milliner, and show him your specs again. Say "I have the Amber, Blood and the Muktuk!" and he will open trade with you so you can show him the items. After doing this, he will embark on a long, but interesting story, about the maker of the boots (Nhohor the Techno Shaman). At the end you must say "That was an interesting story!", and you will recieve the 'Illegible scribbles in some strange language' that you can take to Nhohor to make her create your boots.
Ok, so you have all the items and think you can just hand them in for some Inferno boots? You ain't seen nothing yet ;p Brace yourselves for the next part...
PART 2: SPAWN THE NPC THAT CAN MAKE YOU THE BOOTS
Basically, you need to give your boot components to 'Nhohor the Techno Shaman', an NPC that can be spawned on Rubi-Ka (EFP, 490 x 3800) by completing a rather hard and elaborate spawning process. The placeholder mob for Nhohor is a huge dragon called Tchu, and it takes many teams to kill this bugger. When Tchu dies, Nhohor will appear and despawn again after 30 minutes, so there should be plenty of time for a great deal of people to get their boots made. Incidentally, Nhohor also is the NPC that can make the Hold Hell at Bay ring to protect you from the 6k DoT in Pandemonium.
4 x Hellion Mirror
1 x Illegible scribbles in some strange language
1 x Beurocrat or other good calmer
1. Farm some Hellion Mirrors
Hellion mirrors drop from Spirits and Spirit Hunters outside Ergo in Scheol. Random rate, so might take a little while. Get at least 4 mirrors.
2. Kill the Hellion Fanatic
Go to Eastern Fouls Plains (EFP) at 1570 x 3900 and look for the Hellion Fanatic mob. He may wander around a bit, so widen your search perimiter if he's not at the exact spot. This is a spawn mob, and a good calmer is highly recommended to handle the adds later in the spawn process.
Kill the Fanatic, and 4 Hellion Imps will spawn at different locations around the crater. These are all spawn mobs too, and all of them need to be killed.
3. Kill the Hellion Imps and Orchard Philanderers
Kill the Hellion imps in this order:
1. Hellion Imp (770 x 3500) PH for Filio's Pain
2. Hellion Imp (1300 x 3560) PH for Fecit's Pain
3. Hellion Imp (1890 x 4040) PH for Fructum's Pain
4. Hellion Imp (2350 x 3800) PH for Fuisse's Pain
When an Imp dies, 3 more Hellion Imps and one Orchard Philanderer will spawn. Calm the Hellion Imps immediately, and kill the Orchard Philanderer. The Orhcard Philanderer will spawn the corresponding Pain demon when it dies.
4. Trade a Hellion Mirror with each Pain.
The Pain demons are impossible to attack, and for good reason. The only way to destroy them is to give them a Hellion Mirror (just open trade, do NOT chat!). Most importantly, the Pain mobs will leave you with a 'Focus of (mob's name)'s Pain
', which you need in the next step. When all the Pains have been fed and you have the 4 Focuses, return to the Tchu spawn location in the Medusa Crater (EFP 490 x 3800).
5. Feed the Witches and Malahs
Despawning the Pains causes a 'Withered Old Witch' to spawn at the center of the Medusa Crater, on each of the 4 platforms with the 'spotlights' on them (North, South, East, West). There is one specific Witch for each Pain mob, and the locations are as follows:
Filio's Pain spawns the witch on the South platform
Fecit's Pain spawns the witch on the North platform
Fuisse's Pain spawns the witch on the East platform
Fructum's Pain spawns the witch on the West platform
Initiate dialogue with all 4 of the witches. Each of them wants the Focus that corresponds with the Pain that spawned them. Don't worry, the witch will only keep the correct item and returns any incorrect Focuses to you.
When you have given the correct Focus to a witch, a Malah will spawn in her place. Repeat for all 4 witches and make sure there are 4 Malahs.
Do NOT talk to the witches, and make 100% sure that there's nobody around that might talk in 'vicinity' with a witch targeted! This could ruin all your efforts.
6. Spawn Tchu
When all four Malah's are spawned, initiate dialogue with the one called 'Malah Filio' (S platform). She will ask for the 'Illegible scribbles in some strange language' that you recieved from The Milliner in Adonis. Hand it in, and recieve a Hellion Trinity Talisman
in return. You must now trade the Talisman with the remaining Malah's, each of whom will add some enchantments to it. The order is as follows:
1. Malah Filio
2. Malah Fructum
3. Malah Fecit
4. Malah Fuisse
When you finally have the "Thrice Enchanted Talisman
" in your possession, return it to Malah Filio, and Tchu with his horde of imps will start to spawn. Spawning him will seem like a walk in the park compared to killing him...
7. Kill Tchu
This sounds alot easier than it is. When Tchu spawns, a horde of about 40 Hellion Imps will start to spawn around him, so you obviously don't want to be anywhere near. However, the imps will despawn after 30 minutes, so you can attack Tchu without the adds. Tchu will be up for 30 minutes after the Imps have despawned.
Killing this dragon is quite dangerous, and multible tanks and docs are needed. NSD will land, but gets resisted alot. Tchu hits for ca. 7k normal dmg and 10k crits, even through reflects, so prepare to loose a few people during the fight when aggro flickers off the main tank. Having Engis in the teams is a good idea for warping people back from reclaim.
The usual procedure is to announce the Tchu raid on the official forums (Life on Rubi-Ka, Atlantean) a day or two in advance, so make sure enough ppl are present to help kill the dragon, and of course to let as many as possible have a chance to obtain their boots or ring.
People should gather and form teams on the hill at 560 x 3800, even before the spawning is started, since alot of time is needed to reach the 'critical mass' of participants. When the Hellion Imps start to despawn, it's time to buff up and prepare for battle!
8. Trade items with Nhohor
When Tchu is finally defeated, Nhohor the Techno Shaman will spawn at the same location, and everyone can start handing in their parts for the Lava Protection Boots and Skin Galvanizer
. Nhohor will despawn after 30 minutes.
Word of warning: These prized boots are flagged UNIQUE, so be careful if you already have them....