Prices, ham sandiwich & eternal happines

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Prices, ham sandiwich & eternal happines

Postby trgeorge » Tue Jul 06, 2004 12:46 pm

In reality this post only deals with prices. But one out of three ain't bad. It's 33%, which isn't great either, but it beats ingot droprate.
There's "simple" equasion to calculate what you'll get for any item at any comp. liter skill with any shop:

Price = value x Y x (100+Z)/2733

Terminology:

Price - amount of credits that land in your pocket

Value - value of item as taken from database

Y - shop modifier

Z - Comp. liter modifier


Shop modifiers

Regular shop terminals&NPC --- Y=1
Training area teminal --- Y=1,05
Omni shop terminals --- Y=1,5
Trader shop terminal --- Y=1,75

Comp. liter modifier

This one doesn't change linearly but increases for 1 every full 40 CL skill

Z=CL skill/40, by which you only take full number. Example: Z=135/40=3,375 CL modifier is 3.

Now you have all the info needed to know how much you'll earn in advance. See? Easy. :)

Disclaimer : If you can handle more math read n, we're gonna raise stakes.

As seen from matematician view (logic), what's better - ham sandwich or eternal happines?
We all know nothing is better than eternal happines. But ham sandwich beats nothing. So it's no great wonder that most matematicians go around unhappy....but at leats they aren't hungry.

Right.....that's two out of three....66%.....if you're still unhappy at least we know why.
Last edited by trgeorge on Thu Sep 01, 2005 7:13 am, edited 1 time in total.
"War may be Hell....but it's good for business!"
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Postby Smacdevil » Tue Jul 06, 2004 2:18 pm

hehe, great way to write a guide, thanks TR :)
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Postby Freuty » Tue Jul 06, 2004 2:26 pm

Wonderful :D I learned and laughed at the same time...
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Postby Sidarion » Tue Jul 06, 2004 8:27 pm

ROTFLOL!!

Remembering our discussion yesterday, I think Zynical can finallt sleep peacefully at night!

Well done, Trader George :D

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