I do have to agree with you, FuryD, about the stats and character control. It's a huge new-comer learning curve, but ultimately provides a lot for development. Even veterans I'm sure are still fine-tuning their understanding of where exactly to make best use of the improvement points.
The one thing I have always lamented though (and this is possibly just me) is that the engine is far too based on equipment as opposed to the character's skills. Sure items are important to inspire raids and questing and whatnot, but I believe in systems where the main focus is on the abilities and (character) skills of the player, and their equipment just helps them boost that a little.