15.8 patch notes :)

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15.8 patch notes :)

Postby Smacdevil » Wed Dec 15, 2004 5:18 pm

..can be found here, as usual.

looks like FC have some nice things in store for us :D/ :)
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Postby Renegader » Wed Dec 15, 2004 9:36 pm

The unique flag has been removed from all Symbiants


Nice, finally :)
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Postby Nusse » Wed Dec 15, 2004 11:49 pm

AO seems to be on a roll these days when it comes to fixing things that we've been upset about for a long period of time. Nice to see that the new game director has a different focus than the previous ones.
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Postby Jasper2002 » Thu Dec 16, 2004 12:39 am

Apart from the obvious w00t for static aliens on RK, player shops and unique flags on symbiants it is good to see that after the 15.7.1 patch nightmare they have still managed to retain a sense of humour :)

Fixed mission locations that were spawning underground in Milky Way, the moles responsible have been fed to the Hollow Island eremites
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2500 token boards!

Postby Smacdevil » Thu Dec 16, 2004 11:47 pm

Seems the auno.org database was updated with 15.8.01 items, including new 2500 token boards for clan and omni!!

The big question is whether or not they are a simple upgrade if you meet the requirements of lvl 210 and 2500 tokens... or will it be a reward for some insanely difficult boss camp in the new alien playfields, like HI?

I am all excited :)
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Postby Jasper2002 » Fri Dec 17, 2004 12:31 am

Wouldn't it be such fun if you had to beat 3000 level 250+ alienz and then 4 generals to get it from the new AI playfield :shock:
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Postby Minero » Mon Dec 20, 2004 1:53 am

AO seems to be on a roll these days when it comes to fixing things that we've been upset about for a long period of time. Nice to see that the new game director has a different focus than the previous ones.


Could it also have to do with all the players leaving the game..? :(
Like the offer of a one year free account...

Oh, well... whatever reason its a good thing. ;)

/Minero
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Postby Selavi » Mon Dec 20, 2004 2:44 am

Anyone need a new belt?
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Postby Ulna » Mon Dec 20, 2004 3:24 am

Selavi wrote:Anyone need a new belt?


no :evil:

ToWield: Self ComputerLiteracy >= 2000 :shock:
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Postby Selavi » Mon Dec 20, 2004 5:09 am

Notice how the ql here is 300, Ulna? Pretty sure that lower ql will drop.
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Postby Legrandchef » Mon Dec 20, 2004 8:10 am

2000 comp lit, not that hard:)

Check the desccription though! Does it have five slots or six?

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Postby Selavi » Mon Dec 20, 2004 5:29 pm

Belt slots are 6, but that belt would be good even with 5. Need to consider what kind of trinklet you would put into the 6th slot in order to compete with a belt like that.

OnWear: Modify Wearer BeltSlots 6
Modify Wearer MaxHealth 150
Modify Wearer MaxNanoEnergy 150
Modify Wearer Intelligence 35
Modify Wearer Psychic 35
Modify Wearer Sense 35
Modify Wearer Agility 35

These are snassy stats...
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Postby Legrandchef » Tue Dec 21, 2004 12:40 am

I ask the question "5 or 6" because one part of the description says five and the other says 6. I would expect six, of course.

And, yes, I'd love one.

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