OOC:
To my utter dismay I will likely not be able to make the meeting - or at least not the major part of it.
I'm terribly sorry - on the other hand I spoke so much at our last meeting that there should be word enough to fill out my part of this one as well
I will, however be reading the minutes with great interest.
However, there is is just one subject on which I wish to make a short comment. I know from Cogs that the number and level of allowed alts in the guild has previously been an issue. Should that topic pop up again, I'll take the liberty to write my point of it.
Personally I'll advocate for an "unlimited" number of alts in the guild. The cons are: It lowers the average level of the guild and can potentially create confusion on who-is-who.
The first con: The average level. I think in this aspect it depends on what kind of players we want to attract. Personally I would rather look at the SPAN of levels in the guild - ie. is there someone for me to team with whether I play my main or a lowbie alt. If we want powergamers, however, the average level may be of more importance. Possibly we could create a rule that no alts are allowed under level 10 or perhaps 15. It's rather easily obtained and also ensures that the alt will actually be played actively.
The second con: Confusion. The webpage is a rather impressive piece of work, and I would assume that it would be fairly easy to implement a page where alts are shown (I know there's one, but it's not updated and therefore not very valuable). To make updates easy I'd suggest that we all are entered based on our ID in the forums. Then we reserve 8 slots for each, and there will be room for everything. Whenever an alt is entered into the guild we make a post about it in a designated forum. Whenever our dear webmaster feels like it, the work would merely be to enter the names at the appropriate place. Work, yes, but not that much.
And now for the pros. Personally I *love* to make new alts, try out new professions and try to make my place in a team in another role than I'm used to. It's very educating, and very fun.
Also - and this I think is the most important ba-da-wam-slam-argument - our chances of recruiting many level 100+ are likely slim since most people are guilded by that level (and if not, there's often a reason for it
). Therefore, the best chances to meet new potential members are on the teams under level 50. Also, if we want to recruit younger players, it's vital that they have someone in the guild to team with.
So therefore, in conclusion, from me is a big, loud YES to lowbie alts in the guild. If you don't have at least a couple of them, make some. It's fun - you gain levels very quickly, get to use a whole bunch of nanos you didn't know you could ask your normal team mates for, meet new people and get to lecture your invaluable advice to the nubis.
If needed, I can go with a rule of minumum level and so, but maximum number? Not with my vote.
Have a very nice meeting, all. I look forward to get this exam over with, so I can actually play with you people again!
Ket / Sek / Het (and Teq, Meg, and Zec)