The new AI XP table.....official post from CZ!

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The new AI XP table.....official post from CZ!

Postby Cogs » Thu Sep 16, 2004 10:10 am

So, here it is:
AI XP

No change......the grind is on........
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Postby Sidarion » Thu Sep 16, 2004 11:37 am

*runs to the shop to buy another peppergrinder*
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Postby Cogs » Thu Sep 16, 2004 12:10 pm

Stole the whole shabang, and posting the table here:

The AXP table
AT = Alien Title.
AXP = Alien XP needed to reach this title from the previous one.
Total AXP = Alien XP needed to reach this this title from AT 0.

Code:
AT AXP Total AXP
0 0 0
1 1500 1500
2 9000 10500
3 22500 33000
4 42000 75000
5 67500 142500
6 99000 241500
7 136500 378000
8 180000 558000
9 229500 787500
10 285000 1072500
11 346500 1419000
12 414000 1833000
13 487500 2320500
14 567000 2887500
15 697410 3584910
16 857814 4442724
17 1055112 5497836
18 1297787 6795623
19 1596278 8391901
20 1931497 10323398
21 2298481 12621879
22 2689223 15311102
23 3092606 18403708
24 3494645 21898353
25 3879056 25777409
26 4228171 30005580
27 4608707 34614287
28 5023490 39637777
29 5475604 45113381
30 5968409 51081790
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Postby rahmorak » Thu Sep 16, 2004 2:11 pm

Scary, and very depressing isn't it.
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Postby trgeorge » Thu Sep 16, 2004 3:23 pm

Ok...axp isn't that important as xp/sk...perks are weaker and no additional Ip comes from it. But I feel sorry for those that can't play at regular hours or for longer timeframe (yes, alien attacks are praticly on demand, but it still takes some time for teams to assemble,etc). Also it's in a way empty contects, since rewards (both in skill and items) don't reflect difficulty and timesink involved.
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Postby Jasper2002 » Thu Sep 16, 2004 3:52 pm

I for one, aren't that bothered about axp, I'm in it for the fun.

Axp is a bonus and the perks, although not insane and all powerful do provide some bonus :D
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Postby Freuty » Thu Sep 16, 2004 11:16 pm

I feel sorry the most for NTs... the new DoTs they got are all AI level locked... having to wait years to get to use some new nano isn't much incentive ;)

I just don't understand why they feel the need to make it such a chore... it's a game after all, if people wanna rush and get AT30 then let em, I don't know wot the harm is... people got to 220 and are still playing, it's not like they're gonna lose _that_ many customers if the hardcore folks rush to the max level... surely?!?

Oh well, its 'probably set in stone' as CZ stated, so it might change in the coming patches... but like Jasp says, it's fun to team up and fight the good fight with my fellow guildies anyway, if I get the odd level in a year or two all well n good ... so long as we all have fun along the way :D
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Postby rahmorak » Fri Sep 17, 2004 3:46 am

a 30-40% damage boost is tied up in AI levels for NTs, i.e. a large part of the NT 'fixes', so as an NT this hurts big time.

Personally I don't see why the 220s hitting DR30 in 3-4 months is an issue, it would have taken the majority of us 1-2 years anyway. I am averaging less than 10k AXP a day, so to use the 211 DoT will potentially take me 7 years.
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Postby Selavi » Fri Sep 17, 2004 4:21 am

Not realy all that much to be had in AI levels, worth worrying about for fixers. So I dont realy care all that much. I only attend because its fun when it gets chaotic. Thinking selfish ofcourse, but I have stopped listening to the different profs complaints about nerfs and whatnot. Seems every prof got some sort of griefences. Some for having a hard time getting those levels to access better damage, others for not realy getting much at all. So...what is worse? having something to look forward, albeit hard to reach? Or nothing at all? Eye of the beholder I guess. I for one is joining Jasper in his statement. I am here to do my share, smacking ET over the head until the buzzing sound makes him think he just phoned home. :twisted:
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Postby rahmorak » Fri Sep 17, 2004 7:14 am

Selavi wrote: So...what is worse? having something to look forward, albeit hard to reach? Or nothing at all?

Simple, would you like your Alien SMG to have a DR28 wear req? :P
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Postby Selavi » Fri Sep 17, 2004 7:16 am

You missed my point mate. Your question should read. Would you like a SMG with a 28DR wear req, or no SMG at all?
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Postby Legrandchef » Fri Sep 17, 2004 7:23 am

I don't want you two to start a fight in class or there will be an after school detention. :wink:


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Postby rahmorak » Fri Sep 17, 2004 8:39 am

Selavi wrote:You missed my point mate. Your question should read. Would you like a SMG with a 28DR wear req, or no SMG at all?
Heh, I think we will have to agree to disagree but put it this way:

NT - Weapon is level locked
All other weapon - Not level locked

Fair?

(P.S Chef, I don't think we are fighting, just discussing :))
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Postby Selavi » Fri Sep 17, 2004 9:57 am

hehe. I dont give up that easy.

The SMG is level locked in a certain way tho, since It needs to be 280+ to even start to compare with the others in damage. And with the requierments to wear, you would need to be 215 pluss. and even then, you wouldnt do more than perhaps 5-10% more damage than with todays weapons :?
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Postby rahmorak » Fri Sep 17, 2004 11:06 am

LOL.. ok I will give it another go too. :D

The skills reqs. on the DoTs are such that you need to be 211+, 215+, 219+ to cast without mokies+wrangle so similar situation, and they only give a 4-10% boost in and of themselves.

;)
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